![]() ![]() We could also blame EA for their tight deadlines. How does it work with co-op I've found port doors which won't let me in without a co-op partner. Just in case anybody is going to say that. ![]() This is certainly not a "bug" or a "glitch". So it seems they put NO EFFORT WHATSOEVER into creating/testing this gamemode. If ANYBODY from the developer team would have played one(or just the first 4 chapters) playthrough of this gamemode, they would have noticed. This makes it also impossible to 100% this gamemode. As you can't play coop, it is impossible to get those. Funnily enough I just finished 1+2 again (finished 2.about.10 minutes ago). A lot was apparently lost in the translation to a coop experience. But what is still in there are those collectibles from the coop missions which are not blueprints or weapon parts(artifacts,text logs, circuits.). Dead Space 3 does.but honestly.they're not really games meant for coop play. ![]() Things such as weapon parts or blueprints can't be obtained in this gamemode and as a result are not in the "progress & unlocks" of each chapter. After that I was looking for another challange, the so called "classic" gamemode, in which you can not play Coop and you can only craft "classic" weapons from the previous games. It looks like they bothered to remove: weapon parts, blueprints, & co-op missions from the progress & unlocks screen. Here is the story: I played the normal campaign and 100%ed it. ![]()
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